![]() ![]() Craft and place a Rocket Monitoring System where ever you want! The monitoring station technically has unlimited range, however if the chunk containing the rocket isn't loaded, then hitting the launch button will have no effect. Since there is no person onboard these rockets, you will have to launch them remotely. See Asteroid Mining Missions for more details. Requires a programmed asteroid ID chip in the guidance computer. Iridium, by default, can only be obtained through asteroid mining. Asteroid Mining Missions - install a drill and chests for the rocket to mine an asteroid and bring back ores and other material.Requires a space station ID chip in the guidance computer. This module is either deployed in orbit if its a new station or attached to an existing station docking port. Space Station Modules - install a satellite bay for the rocket to carry an assembled space station module.A satellite bay can only carry one satellite, however multiple bays can be placed on a single rocket, a wise method to conserve fuel. If not, call in search and rescue as your rocket could land anywhere within 100 blocks of where it launched. Putting a planet Id chip and selecting your current planet will ensure the rocket's safe return back to the launch pad. Satellites - install a satellite bay for the rocket to carry an assembled satellite and deploy it in space.See Loaders and Unloaders and Docking Pad to learn more about automating rockets. Requires a planet ID chip or a programmed space station ID chip in the guidance computer. This is nice for sending items from a planet or moon back to your space station. Cargo - install any amount of chests for the rocket to carry items to and from destinations.The rest are un-manned rockets and are determined by the blocks used to build the rocket. There are four types of payloads rockets can carry. See Warp Ship for more details on intergalactic travel. ![]() They DO NOT travel from planet to planet without a warp core block. IMPORTANT: Rockets can only travel from a planet to its moon and back OR a space station and a planet and back. Read the on-screen instructions, or just press spacebar to take off. ![]() Press escape and 'C' again to get into the rocket GUI, then press "Select DST" and select Luna. Click on the guidance computer and put your planet ID chip in the slot. To bring up the rocket GUI, press 'C' by default. Instead of interacting with the rocket, you will sit in it. With a seat installed, a planet chip in your inventory and a space suit on, right-click your fully fueled and assembled rocket. The seat needs to be installed during the build phase prior to assembly so it becomes part of the rocket multi-block. A seat is needed when the payload is a player. Next you need to install a seat in your rocket. Be sure to charge it with oxygen using the Gas Charge Pad and pumping oxygen to it. If you haven't yet, craft a Suit Workstation and make a space suit. Interact with the rocket and you should see the fuel gauge rising. Use the linker to link the fueling station to the rocket and remember to select the fueling station first. The fueling station will accept buckets of fluid, or fluid piped in from other mods. If you are using bipropellant, its best to use two fueling stations, one for each liquid. Craft and place the fueling station within 5 blocks of the assembled rocket and supply it with power and fluids. To get the fuel into the assembled rocket, you need a Fueling Station. To link, shift-right click on a infrastructure block then shift-right click on the assembled rocket.īy now, you should have a nice supply of rocket fuel, or if you want to use bipropellant engines, a good supply of hydrogen and oxygen. The Linker is an essential tool which allows you to link an infrastructure block, like the fueling station in the next step, rocket monitoring station or a docking pad. There are a number of infrastructure blocks which help to monitor and maintain assembled rockets. ![]()
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